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Claw

Scribe
Background
Rogue
Class
Shifter
Species
Arcane Trickster 
Subclass
3
Level
Xp

Armour
Class

14
Shield

Hit Points

Current
Temp
22
Max

Hit Dice

Spent
3d8
Max

Death
Saves

Successes
Failures

Exhaustion

Proficiency Bonus

2

Strength

-1
8
 Saving Throw
 Athletics

Dexterity

+3
16
+5Saving Throw
+5Acrobatics+5Sleight of Hand+7Stealth

Constitution

+1
12
 Saving Throw

Heroic Inspiration

Intelligence

+3
16
+5Saving Throw
 Arcana History+5Investigation Nature Religion

Wisdom

+1
12
 Saving Throw
 Animal Handling+3Insight Medicine+5Perception Survival

Charisma

+0
10
 Saving Throw
+2Deception+2Intimidation Performance Persuasion

Equipment Training & Proficiencies

Armor Training

Light
Medium
Heavy
Shields

Weapons

Simple weapons, Martial weapons that have the Finesse or Light property

Tools

Thieves' tools, Calligrapher's supplies

Languages

Common, Gnomish, Thieves' Cant

Initiative

+5

Speed

30 ft.

Size & Type

Medium Humanoid

Passive Perception

15

Weapons & Damage Cantrips

NameAtk / DCDamage & TypeMasteryNotes
Daggers (x2)+51d4+3 Piercing   NickLight, Finesse, Thrown (range 20/60)
Shortsword+51d6+3 Piercing   VexLight, Finesse
Shortbow+51d6+3 Piercing   NickAmmunition (arrow; 80/320), two-handed
 

Class Features


Expertise. You gain expertise in Stealth and Perception
Sneak Attack. Once per turn, you can deal an extra 2d6 damage to one creature you hit with an Attack roll if you have Advantage on that attack roll and it was made with a Finesse or Ranged weapon. You don't need Advantage if an ally is within 5ft of the target.
Weapon Mastery. You have mastery over 2 different weapons. You can choose to switch one mastery to a different weapon on finishing a Long Rest
Cunning Action.(Bonus Action) You can take the following as Bonus Actions -- Dash, Disengage, or Hide
Steady Aim.(Bonus Action) Give yourself Advantage on your next attack roll on the current turn. You can use this feature if you haven't moved during this turn, and when you use it, your Speed becomes 0 until the end of your current turn.
Mage Hand Legerdemain. When you cast Mage Hand, you can cast it as a Bonus Action and you can make the spectral hand Invisible. You can control the hand as a Bonus Action and through it, you can make Sleight of Hand checks.

Species Traits


Darkvision. 60ft
Bestial Instincts. You gain proficiency in Acrobatics
Shifting.(Bonus Action, 1min) You can shape-shift to assume a more bestial appearance. When shifting, you gain 4 Temporary Hit Points. While shifted, you have the following additional benefits.
  1. Your Speed increases by 10ft.
  2. You can move up to 10ft as a Reaction when a creature ends its turn within 5ft of you. This reactive movement does not provoke Opportunity attacks

Feats


Alert. 
  1. Your proficiency bonus is added to your Initiative roll
  2. You may swap your initiative with any willing ally after rolling

Intelligence

Spellcasting Ability
Spellcasting Modifier+3
Spell Save DC13
Spell Attack Bonus+5
Number of Prepared Spells: 3

Spell Slots

Level 1

Spells


PrepLevel  NameCasting TimeRangeDurationConcentration, Ritual & Material consumedNotes
0
Mage Hand
Action30 ft1 minute
C R M
V,S | Cast as Bonus Action via Mage Hand Legerdemain
0
Mind Sliver
Action60 ft1 round
C R M
V
0
Minor Illusion
Action30 ft1 minute
C R M
S
AP1
Charm Person
Action30 ft1 hour
C R M
V,S
AP1
Fog Cloud
Action120 ft1 hour
C R M
V,S
AP1
Magic Missile
Action120 ftInstantaneous
C R M
V,S | 3 darts, 1d4+1 force damage
 
C R M
 
C R M
 
C R M
 
C R M
 
C R M
 
C R M
 
C R M
 
C R M
 
C R M
 
C R M
 
C R M
 
C R M
 
C R M
 
C R M

Notes


 
 
 
 
 
 
 
 
 
 

Appearance


Shifters are humanoids with beast aspects. They can't change shape fully, but can enhance their animalistic features temporarily. Swiftstride shifters are graceful and quick, typically feline in nature. You may have some features of cats about you, maybe the eyes and some whiskers?

Backstory & Personality


Scribe: You have dedicated time serving in a library or government office, handling a lot of written text. You may have been employed as a communication clerk or related.

Shifter settlements: Shifters come from often secluded settlements. What made you move to the big city of Sharn?

Equipment


Backpack, Ball bearings, Bell, Crowbar, Hooded lantern, Fine clothes
Parchment sheets = 12
Candles = 10
Oil flasks = 5
Thieves's tools, Calligrapher's supplies
Leather Armour
Arrows = 20
Potion of healing = 1
 
 
 
 
 
 
 
 
 
 

Magic Item Attunement

 
 
 

Coins & Treasure


CP
SP
EP
GP
PP