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Splitter

Soldier
Background
Barbarian
Class
Warforged
Species
Berserker 
Subclass
3
Level
Xp

Armour
Class

16
Shield

Hit Points

Current
Temp
39
Max

Hit Dice

Spent
3d12
Max

Death
Saves

Successes
Failures

Exhaustion

Proficiency Bonus

2

Strength

+3
16
+5Saving Throw
+5Athletics

Dexterity

+2
14
 Saving Throw
 Acrobatics Sleight of Hand Stealth

Constitution

+3
16
+5Saving Throw

Heroic Inspiration

Intelligence

+0
10
 Saving Throw
 Arcana+2History Investigation+2Nature Religion

Wisdom

+0
10
 Saving Throw
 Animal Handling Insight Medicine+2Perception+2Survival

Charisma

-1
8
 Saving Throw
 Deception+1Intimidation Performance Persuasion

Equipment Training & Proficiencies

Armor Training

Light
Medium
Heavy
Shields

Weapons

Simple weapons, Martial weapons

Tools

Gaming Set - DragonChess, Smith's Tools

Languages

Common

Initiative

+2

Speed

30 ft.

Size & Type

Medium Humanoid

Passive Perception

12

Weapons & Damage Cantrips

NameAtk / DCDamage & TypeMasteryNotes
Greataxe+51d12+3 Slashing   GrazeHeavy, 2-handed
Handaxe (x4)+51d6+3 Slashing   VexLight, Thrown (range 20/60)
 

Resources

Rage charge[1/Short Rest, all on Long Rest]

Class Features


Rage.(Bonus Action, Cost: 1 Rage charge)  If not wearing Heavy Armour, you can imbue yourself with primal power. While active, you have the following effects
  1. Damage Resistance against Bludgeoning, Piercing, and Slashing damage.
  2. Rage Damage. When making Str. based attacks (weapon or unarmed), you have +2 damage bonus.
  3. Duration. The Rage lasts until the end of your next turn. It ends early if you get Incapacitated condition. You can extend the Rage for another round by doing one of the following:
    • Make an attack roll against an enemy
    • Force an enemy to make a saving throw
    • Take a Bonus Action to extend the Rage
    Rage can last up to 10 mins.
Unarmored Defence. When you aren't wearing any armour, your base AC equals 10+Dex.+Con. You can use a Shield and still get this benefit.
Weapon Mastery. You have mastery over 2 different weapons. You can choose to switch one mastery to a different weapon on finishing a Long Rest
Danger sense. You have Advantage on Dex. saving throws unless you are Incapacitated
Primal knowledge. While Rage is active, you can make the following Ability checks using Str. -- Acrobatics, Intimidation, Perception, Stealth, or Survival
Reckless Attack. On the first attack roll of a turn, you can choose to go reckless. This gives you Advantage on Str. based attack rolls until the start of your next turn. But, attack rolls against you have Advantage during this time.
Frenzy. If you do Reckless Attack while Rage is active, you do an extra 2d6 damage to the first target you hit on your turn with a Str. based attack.

Species Traits


Construct resilience. You have Resistance to Poison damage. You also have Advantage on saving throws you make to avoid or end the Poisoned condition.
Integrated Protection. You have +1 AC (already considered in this sheet). Your armour can't be removed against your will
Sentry's Rest. You don't need to sleep, and magic can't put you to sleep. You can finish a Long Rest in 6hrs if you spend that time inactive and motionless. You appear inert but are still conscious.
Specialized Design. You gain one skill proficiency and one tool proficiency of your choice (already considered in this sheet)
Tireless. You don't need to consume water, food, and don't need to breathe

Feats


Savage attacker. Once per turn, you may roll a weapon's damage dice twice and use either rolls.

Notes


 
 
 
 
 
 
 
 
 
 

Appearance


Warforged are mechanical beings built as weapons to fight in the Last War. You comprise a blend of organic and inorganic materials. Rootlike chords infused with alchemical fluids serve as your muscles, wrapped around a framework of steel, darkwood or stone

Backstory & Personality


Soldier. War is the only thing you knew since you came into being. Now that the Last War is over, you have somehow made yourself useful. The nation which made you, Cyre, is no more. Where were you when Cyre was destroyed in that magical catastrophe?

Equipment


Backpack, Bedroll, Rope, Tinderbox, Dragonchess
Healer's Kit
Oil flasks = 2
Torches = 10
 
 
 
 
 
 
 
 
 
 

Magic Item Attunement

 
 
 

Coins & Treasure


CP
SP
EP
GP
PP