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Saora Embervale

Charlatan
Background
Bard
Class
Halfling
Species
College of Lore 
Subclass
3
Level
Xp

Armour
Class

13
Shield

Hit Points

Current
Temp
24
Max

Hit Dice

Spent
3d8
Max

Death
Saves

Successes
Failures

Exhaustion

Proficiency Bonus

2

Strength

-1
8
 Saving Throw
+0Athletics

Dexterity

+3
16
+5Saving Throw
+5Acrobatics+5Sleight of Hand+4Stealth

Constitution

+1
12
 Saving Throw

Heroic Inspiration

Intelligence

+1
13
 Saving Throw
+3Arcana+3History+2Investigation+2Nature+3Religion

Wisdom

+0
10
 Saving Throw
+1Animal Handling+4Insight+1Medicine+1Perception+2Survival

Charisma

+3
16
+5Saving Throw
+7Deception+4Intimidation+5Performance+5Persuasion

Equipment Training & Proficiencies

Armor Training

Light
Medium
Heavy
Shields

Weapons

Simple weapons

Tools

Forgery kit, Disguise kit, Musical instruments - Drum, Flute, Lute

Languages

Halfling, Elvish

Initiative

+3

Speed

30 ft.

Size & Type

Small Humanoid

Passive Perception

10

Weapons & Damage Cantrips

NameAtk / DCDamage & TypeNotes
Dagger (x2)+51d4+3 PiercingLight, Finesse, Thrown (range 20/60)
Vicious MockeryWis. save, DC 131d6 Psychictarget has disadvantage on next attack roll till end of its next turn
 

Resources

Bardic die (d6)[Long Rest]

Class Features


Bardic Inspiration.(Bonus Action, Cost: 1 Bardic die) Inspire another creature you can see within 60ft. They get a bardic die (d6) that they can use in the next hour. On a failed d20 test, they can roll the d6 to add to result. If the check still fails, the die is not spent. A creature can have only 1 bardic die at a time.
Expertise. You gain expertise in Insight and Deception
Jack of all trades. You can add half your Proficiency Bonus, rounded down, to any ability check for a skill you are not proficient in.
Bonus Proficiencies. You gain proficiency with three skills of your choice. (already considered)
Cutting Words.(Reaction, Cost: 1 Bardic die) 

You use your wit to supernaturally distract, confuse, and otherwise sap the confidence and competence in others.

When a creature you can see within 60ft of yourself makes one of the following

  1. Succeeds an Ability check
  2. Hits with an Attack roll
  3. Rolls damage dice

you can expend one of your Bardic dice and subtract the number rolled from the creature's roll, reducing the damage or potentially failing the check

Species Traits


Brave. You have Advantage on saving throws you make to avoid or end the Frightened condition.
Halfling nimbleness. You can move through a space of any creature larger than you, but cannot stop in that space.
Luck. When you roll a 1 on a d20 test, you can reroll the die and must use the new roll.
Naturally stealthy. You can take the Hide action when you are obscured by a creature larger than you.

Feats


Skilled. You have additional proficiency in any combination of 3 skills or tools (already considered in this sheet)

Charisma

Spellcasting Ability
Spellcasting Modifier+3
Spell Save DC13
Spell Attack Bonus+5
Number of Prepared Spells: 6

Spell Slots

Level 1
Level 2

Spells


PrepLevel  NameCasting TimeRangeDurationConcentration, Ritual & Material consumedNotes
0
Minor Illusion
Action30 ft1 minute
C R M
S
0
Vicious Mockery
Action60 ftInstantaneous
C R M
V
1
Charm Person
Action30 ft1 hour
C R M
V,S
1
Color Spray
ActionSelfInstantaneous
C R M
V,S
1
Dissonant Whispers
Action60 ftInstantaneous
C R M
V
1
Healing Word
Bonus60 ftInstantaneous
C R M
V
2
Enlarge/Reduce
Action30 ft1 minute
C R M
V,S
2
Mirror Image
ActionSelf1 minute
C R M
V,S
 
C R M
 
C R M
 
C R M
 
C R M
 
C R M
 
C R M
 
C R M
 
C R M
 
C R M
 
C R M
 
C R M
 
C R M

Notes


 
 
 
 
 
 
 
 
 
 

Appearance


Halflings are small humanoid creatures with strong communities. You may also have some connections with the Boromar clan, the biggest family-run criminal organisation in Sharn and beyond.

Backstory & Personality


Charlatan. You have been running petty schemes for a while. Sham potions for wealthy ladies, investment opportunities to drunkards. You probably don't stick around in towns to be found out.

Equipment


Bedroll, Bell, Bullseye Lantern, 2 Costumes, Fine clothes, Mirror, Tinderbox, Waterskin
Flute, Forgery kit, Disguise kit
Oil Flasks = 3
Ration (days) = 2
Leather Armour
 
 
 
 
 
 
 
 
 
 

Magic Item Attunement

 
 
 

Coins & Treasure


CP
SP
EP
GP
PP