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Rusty

Archaeologist
Background
Artificer
Class
Warforged
Species
Artillerist 
Subclass
3
Level
Xp

Armour
Class

16
Shield

Hit Points

Current
Temp
27
Max

Hit Dice

Spent
3d8
Max

Death
Saves

Successes
Failures

Exhaustion

Proficiency Bonus

2

Strength

-1
8
 Saving Throw
+1Athletics

Dexterity

+3
16
 Saving Throw
+5Acrobatics Sleight of Hand Stealth

Constitution

+2
14
+4Saving Throw

Heroic Inspiration

Intelligence

+3
17
+5Saving Throw
+5Arcana+5History+5Investigation Nature Religion

Wisdom

+0
10
 Saving Throw
 Animal Handling Insight Medicine+2Perception+2Survival

Charisma

-1
8
 Saving Throw
 Deception+1Intimidation Performance Persuasion

Equipment Training & Proficiencies

Armor Training

Light
Medium
Heavy
Shields

Weapons

Tools

Cartographer's Tools, Thieves' Tools, Tinker's Tools, Smith's Tools, Navigator's Tools, Woodcarver's Tools

Languages

Common, Elvish

Initiative

+3

Speed

30 ft.

Size & Type

Medium Humanoid

Passive Perception

12

Weapons & Damage Cantrips

NameAtk / DCDamage & TypeNotes
Heavy Crossbow+51d10+3 PiercingAmmunition (80/320 bolt), 2-handed, Loading
Dagger+51d4+3 PiercingFinesse, Light, Thrown (range 20/60)
Fire Bolt+51d10 Fire120 ft range
 

Resources

Tinker's Magic[Long Rest]
Invoke cannon[Long Rest]

Class Features


Tinker's Magic.(Action) While holding Tinker's Tools, you can create one item in an unoccupied space within 5 ft of yourself. Choose the item from the Tinker's Magic List (find them in the next sheet). The items last until you finish a Long Rest
Replicate Magic Item.  You have learned arcane plans that you use to make magic items. On finishing a Long Rest, you can create 1 or 2 different magic items from these plans. The items last until you die. You can only have 2 such created magic items at any given point, creating another one will make the oldest one vanish. You know the following plans:
  1. Rope of Climbing
  2. Goggles of Night
  3. Wand of Secrets
  4. Repeating Shot
Wand Crafting. When you craft a magic Wand, the amount of time required to craft is halved
Eldritch Canon.(Action)  Once per Long Rest or spend spell slots for additional invocations. Using Smith's Tools, or Woodcarver's Tools, you create a Small or Tiny Eldritch Canon in an unoccupied space on a horizontal surface within 5 ft. (Cannon's stats in additional sheet). You determine its appearance and whether you carry it or not (and your choice of legs or wheels for it in that case). It disappears if reduced to 0 Hit Points or after 1 hour, or if you decide early with an Action. You can have only one canon alive at a time.

Species Traits


Construct resilience. You have Resistance to Poison damage. You also have Advantage on saving throws you make to avoid or end the Poisoned condition.
Integrated Protection. You have +1 AC (already considered in this sheet). Your armour can't be removed against your will
Sentry's Rest. You don't need to sleep, and magic can't put you to sleep. You can finish a Long Rest in 6hrs if you spend that time inactive and motionless. You appear inert but are still conscious.
Specialized Design. You gain one skill proficiency and one tool proficiency of your choice (already considered in this sheet)
Tireless. You don't need to consume water, food, and don't need to breathe

Feats


Skilled. You have additional proficiency in any combination of 3 skills or tools (already considered in this sheet)

Intelligence

Spellcasting Ability
Spellcasting Modifier+3
Spell Save DC13
Spell Attack Bonus+5
Number of Prepared Spells: 4

Spell Slots

Level 1

Spells


PrepLevel  NameCasting TimeRangeDurationConcentration, Ritual & Material consumedNotes
0
Fire Bolt
Action120 ftInstantaneous
C R M
V,S
0
Mending
1 minuteTouchInstantaneous
C R M
V,S
0
Shocking Grasp
ActionTouchInstantaneous
C R M
V,S
AP1
Shield
ReactionSelf1 round
C R M
V,S
AP1
Thunderwave
ActionSelfInstantaneous
C R M
V,S
1
Alarm
1 minute or Ritual30 ft8 hours
C R M
V,S
1
False Life
ActionSelfInstantaneous
C R M
V,S
1
Feather Fall
Reaction60 ft1 minute
C R M
V
1
Grease
Action60 ft1 minute
C R M
V,S
 
C R M
 
C R M
 
C R M
 
C R M
 
C R M
 
C R M
 
C R M
 
C R M
 
C R M
 
C R M
 
C R M

Notes


 
 
 
 
 
 
 
 
 
 

Item list for Tinker's Magic


Ball bearings, Basket, Bedroll, Bell, Blanket, Block & Tackle, Glass bottle, Bucket, Caltrops, Candle, Crowbar, Flask, Grappling Hook, Hunting trap, Jug, Lamp, Manacles, Net, Oil, Paper, Parchment, Pole, Pouch, Rope, Sack, Shovel, Iron spikes, String, Tinderbox, Torch, Vial

Appearance


Warforged are mechanical beings built as weapons to fight in the Last War. You comprise a blend of organic and inorganic materials. Rootlike chords infused with alchemical fluids serve as your muscles, wrapped around a framework of steel, darkwood, or stone

Backstory & Personality


Archaeologist. You've made a lifelong study of the lost and fallen cultures of the past. Perhaps you have studied at Morgrave University or similar institutions. Or perhaps you have made it your mission to dig through the remains of the Last War

Equipment


Backpack, Caltrops, Crowbar, Rope, Tinderbox
Navigator's Tools, Tinker's Tools, Woodcarver's Tools
Studded Leather Armour
Light Crossbow, Dagger
Crossbow bolts = 20
Oil flasks = 2
Torches = 10
 
 
 
 
 
 
 
 
 
 

Magic Item Attunement

 
 
 

Coins & Treasure


CP
SP
EP
GP
PP