Game Tools

Mara Thornfield

Guide
Background
Druid
Class
Human
Species
Circle of the Moon 
Subclass
5
Level
Xp

Armour
Class

15
Shield

Hit Points

Current
Temp
38
Max

Hit Dice

Spent
5d8
Max

Death
Saves

Successes
Failures

Exhaustion

Proficiency Bonus

3

Strength

-1
8
 Saving Throw
 Athletics

Dexterity

+2
14
 Saving Throw
 Acrobatics Sleight of Hand Stealth

Constitution

+2
14
 Saving Throw

Heroic Inspiration

Intelligence

+1
12
+4Saving Throw
 Arcana History Investigation+4Nature Religion

Wisdom

+4
18
+7Saving Throw
+7Animal Handling+7Insight Medicine+7Perception+7Survival

Charisma

+0
10
 Saving Throw
 Deception Intimidation Performance Persuasion

Equipment Training & Proficiencies

Armor Training

Light
Medium
Heavy
Shields

Weapons

Simple weapons

Tools

Herbalism Kit, Cartographer's Tools

Languages

Common, Druidic, Sylvan

Initiative

+5

Speed

30 ft.

Size & Type

Medium Humanoid

Passive Perception

17

Weapons & Damage Cantrips

NameAtk / DCDamage & TypeNotes
Shillelagh+71d10 BludgeoningQuarterstaff; cast as a Bonus Action; lasts 1 minute
Starry Wisp+72d8 RadiantRange 60 ft.; target cannot benefit from Invisible until your next turn
Thorn Whip+72d6 PiercingRange 30 ft.; pull a Large or smaller target up to 10 ft. closer
 

Resources

Wild Shape[1/Short Rest, all on Long Rest]

Class Features


Druidic. You know Druidic and always have Speak with Animals prepared. You can use Druidic as a spellcasting focus for Druid spells.
Primal Order: Magician. You know one extra Druid cantrip. Add your Wisdom modifier to Intelligence (Arcana or Nature) checks.
Wild Shape.(Bonus Action, 2 hours 30 minutes) Transform into one of the prepared Beast forms below. You retain your personality, creature type, Hit Points, Hit Dice, Intelligence, Wisdom, Charisma, languages, and ability to communicate. The form ends early if you gain the Incapacitated condition, die, or use Wild Shape again.
Wild Companion.(Action, Cost: 1 Wild Shape use or 1 spell slot) Cast Find Familiar without a Material component. The familiar is a Fey and disappears when you finish a Long Rest.
Circle Forms. You can assume Beast forms up to CR 1. In a form, your AC is 13 + your Wisdom modifier (17) if that is higher, and you gain 3 temporary Hit Points per Druid level (15).
Wild Resurgence. Once per turn, expend a spell slot to regain one Wild Shape use. Once per Long Rest, expend one Wild Shape use to regain a level 1 spell slot.

Species Traits


Resourceful. Gain Heroic Inspiration whenever you finish a Long Rest.
Skillful. You gain proficiency in one skill of your choice.
Versatile. You gain an Origin feat of your choice.

Feats


Alert. 
  1. Your proficiency bonus is added to your Initiative roll
  2. You may swap your initiative with any willing ally after rolling
Skilled. You have additional proficiency in any combination of 3 skills or tools (already considered in this sheet)

Wisdom

Spellcasting Ability
Spellcasting Modifier+4
Spell Save DC15
Spell Attack Bonus+7
Number of Prepared Spells: 9

Spell Slots

Level 1
Level 2
Level 3

Spells


PrepLevel  NameCasting TimeRangeDurationConcentration, Ritual & Material consumedNotes
0
Guidance
ActionTouch1 minute
C R M
V,S
0
Shillelagh
BonusSelf1 minute
C R M
V,S
0
Starry Wisp
Action60 ftInstantaneous
C R M
V,S
0
Thorn Whip
Action30 ftInstantaneous
C R M
V,S
AP1
Cure Wounds
ActionTouchInstantaneous
C R M
V,S
AP1
Speak with Animals
Action or RitualSelf10 minutes
C R M
V,S
1
Entangle
Action90 ft1 minute
C R M
V,S
1
Faerie Fire
Action60 ft1 minute
C R M
V
1
Goodberry
ActionSelf24 hours
C R M
V,S
1
Healing Word
Bonus60 ftInstantaneous
C R M
V
1
Longstrider
ActionTouch1 hour
C R M
V,S
AP2
Moonbeam
Action120 ft1 minute
C R M
V,S
2
Pass without Trace
ActionSelf1 hour
C R M
V,S
2
Spike Growth
Action150 ft10 minutes
C R M
V,S
AP3
Vampiric Touch
ActionSelf1 minute
C R M
V,S
3
Call Lightning
Action120 ft10 minutes
C R M
V,S
3
Dispel Magic
Action120 ftInstantaneous
C R M
V,S
 
C R M
 
C R M
 
C R M

Notes


 
 
 
 
 
 
 
 
 
 

Appearance


A weathered human trail guide in moss-green leathers, with braided dark hair, a rowan-wood staff, and a cloak patched in the colours of woodland animals.

Backstory & Personality


Mara once guided caravans through a forest whose paths shifted under moonlight. After surviving a winter beside its beasts, she learned to borrow their shapes and now protects travellers who respect the wild places between settlements.

Equipment


Leather armor, Wooden shield, Quarterstaff
Druidic focus (sprig of mistletoe)
Explorer's pack, Herbalism Kit, Cartographer's Tools
Traveller's clothes, Bedroll, Waterskin, Rope
 
 
 
 
 
 
 
 
 
 

Magic Item Attunement

 
 
 

Coins & Treasure


CP
SP
EP
GP
PP
 
 
 
 
 

Creature & Construct Stat Blocks


Brown Bear

Large Beast Unaligned

Combat form: multiattack and reliable control.
AC
17
Initiative
+1 (11)
HP
22 (3d10 + 6)
Speed
40 ft., Climb 30 ft.
ModSave
ModSave
ModSave
STR+3+3
DEX+1+1
CON+2+2
INT+1+4
WIS+4+7
CHA+0+0

Skills Perception +7

Senses Darkvision 60 ft.; Passive Perception 17

Languages Common, Druidic, and Sylvan

CR 1 (XP 200; PB +2)

Circle Forms AC 17 (13 + Wis. mod)

Temporary Hit Points 15 when Wild Shape begins

Actions

Multiattack. Make one Bite attack and one Claw attack.
Bite. Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Piercing damage.
Claw. Melee Attack Roll: +5, reach 5 ft. Hit: 5 (1d4 + 3) Slashing damage. A Large or smaller target has the Prone condition.

Dire Wolf

Large Beast Unaligned

Pursuit form: fast movement and pack tactics.
AC
17
Initiative
+2 (12)
HP
22 (3d10 + 6)
Speed
50 ft.
ModSave
ModSave
ModSave
STR+3+3
DEX+2+2
CON+2+2
INT+1+4
WIS+4+7
CHA+0+0

Skills Perception +7, Stealth +4

Senses Darkvision 60 ft.; Passive Perception 17

Languages Common, Druidic, and Sylvan

CR 1 (XP 200; PB +2)

Circle Forms AC 17 (13 + Wis. mod)

Temporary Hit Points 15 when Wild Shape begins

Traits

Pack Tactics. You have Advantage on an attack roll against a creature if at least one ally is within 5 feet of it and that ally is not Incapacitated.

Actions

Bite. Melee Attack Roll: +5, reach 5 ft. Hit: 8 (1d10 + 3) Piercing damage. A Large or smaller target has the Prone condition.

Giant Spider

Large Beast Unaligned

Infiltration form: climb anywhere and restrain at range.
AC
17
Initiative
+3 (13)
HP
26 (4d10 + 4)
Speed
30 ft., Climb 30 ft.
ModSave
ModSave
ModSave
STR+2+2
DEX+3+3
CON+1+1
INT+1+4
WIS+4+7
CHA+0+0

Skills Perception +7, Stealth +7

Senses Darkvision 60 ft.; Passive Perception 17

Languages Common, Druidic, and Sylvan

CR 1 (XP 200; PB +2)

Circle Forms AC 17 (13 + Wis. mod)

Temporary Hit Points 15 when Wild Shape begins

Traits

Spider Climb. Climb difficult surfaces, including ceilings, without an ability check.
Web Walker. Ignore movement restrictions caused by webs and know the location of creatures touching the same web.

Actions

Bite. Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Piercing plus 7 (2d6) Poison damage.
Web (Recharge 5–6). Dexterity Save: DC 13, one creature within 60 ft. Failure: Restrained until the web is destroyed (AC 10; HP 5; vulnerable to Fire; immune to Poison and Psychic).

Giant Octopus

Large Beast Unaligned

Aquatic form: swimming, reach, and grappling.
AC
17
Initiative
+1 (11)
HP
45 (7d10 + 7)
Speed
10 ft., Swim 60 ft.
ModSave
ModSave
ModSave
STR+3+3
DEX+1+1
CON+1+1
INT+1+4
WIS+4+7
CHA+0+0

Skills Perception +7, Stealth +5

Senses Darkvision 60 ft.; Passive Perception 17

Languages Common, Druidic, and Sylvan

CR 1 (XP 200; PB +2)

Circle Forms AC 17 (13 + Wis. mod)

Temporary Hit Points 15 when Wild Shape begins

Traits

Water Breathing. You can breathe only underwater and can hold your breath for 1 hour outside water.

Actions

Tentacles. Melee Attack Roll: +5, reach 10 ft. Hit: 10 (2d6 + 3) Bludgeoning damage. A Medium or smaller target is Grappled (escape DC 13) and Restrained.

Reactions

Ink Cloud (1/Day). When damaged underwater, fill a 10-foot Cube centered on you with heavily obscuring ink for 1 minute, then move up to your Swim Speed.

Panther

Medium Beast Unaligned

Scouting form: speed, stealth, and easy disengagement.
AC
17
Initiative
+3 (13)
HP
13 (3d8)
Speed
50 ft., Climb 40 ft.
ModSave
ModSave
ModSave
STR+2+2
DEX+3+3
CON+0+0
INT+1+4
WIS+4+7
CHA+0+0

Skills Perception +7, Stealth +7

Senses Darkvision 60 ft.; Passive Perception 17

Languages Common, Druidic, and Sylvan

CR 1/4 (XP 50; PB +2)

Circle Forms AC 17 (13 + Wis. mod)

Temporary Hit Points 15 when Wild Shape begins

Actions

Rend. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Slashing damage.

Bonus Actions

Nimble Escape. Take the Disengage or Hide action.

Riding Horse

Large Beast Unaligned

Travel form: carry an ally and cover ground quickly.
AC
17
Initiative
+1 (11)
HP
13 (2d10 + 2)
Speed
60 ft.
ModSave
ModSave
ModSave
STR+3+3
DEX+1+1
CON+1+1
INT+1+4
WIS+4+7
CHA+0+0

Skills Perception +7

Senses Passive Perception 17

Languages Common, Druidic, and Sylvan

CR 1/4 (XP 50; PB +2)

Circle Forms AC 17 (13 + Wis. mod)

Temporary Hit Points 15 when Wild Shape begins

Actions

Hooves. Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Bludgeoning damage.