Game Tools

Gonvar Feathertide

Guard
Background
Fighter
Class
Human
Species
Battle Master 
Subclass
3
Level
Xp

Armour
Class

14
Shield

Hit Points

Current
Temp
29
Max

Hit Dice

Spent
3d10
Max

Death
Saves

Successes
Failures

Exhaustion

Proficiency Bonus

2

Strength

+3
16
+5Saving Throw
+5Athletics

Dexterity

+2
14
 Saving Throw
+4Acrobatics Sleight of Hand Stealth

Constitution

+1
13
+3Saving Throw

Heroic Inspiration

Intelligence

-1
8
 Saving Throw
 Arcana+1History Investigation Nature Religion

Wisdom

+1
12
 Saving Throw
 Animal Handling Insight Medicine+3Perception+3Survival

Charisma

+1
12
 Saving Throw
 Deception+3Intimidation Performance Persuasion

Equipment Training & Proficiencies

Armor Training

Light
Medium
Heavy
Shields

Weapons

Simple and Martial weapons

Tools

Playing Card Set, Woodcarver's tools

Languages

Common

Initiative

+4

Speed

30 ft.

Size & Type

Medium Humanoid

Passive Perception

13

Weapons & Damage Cantrips

NameAtk / DCDamage & TypeMasteryNotes
Scimitar+51d6+3 Slashing   NickLight, Finesse
Dagger+51d4+3 Piercing   NickLight, Finesse, Thrown (range 20/60)
Pike+51d10+3 Piercing   Push2-handed, Heavy, Reach (+5ft melee)
Crossbow+41d8+2 Piercing   SlowAmmo (bolt; 80/320), Loading, 2-handed
 

Resources

Second Wind[1/Short Rest, all on Long Rest]
Action Surge[Any Rest]
Superiority Dice (d8)[Short Rest]

Class Features


Weapon Mastery. You have mastery over 3 different weapons. You can choose to switch one mastery to a different weapon on finishing a Long Rest
Interception fighting style.(Reaction) When a creature you see hits another creature within 5ft of you with an attack roll, you can take a Reaction to reduce the damage by 1d10 + 2. You must be holding a Simple / Melee weapon or Shield to do this.
Second Wind.(Bonus Action, Cost: 1 Second Wind charge) Regain Hit Points equal to 1d10+3
Tactical Mind.(Cost: 1 Second Wind charge) When you fail an Ability check, you can roll 1d10 and add to the roll. Second Wind charge not spent if check still unsuccessful
Action Surge. Take 1 extra Action (except magic)
Combat Superiority. You have 4 Superiority Dice (each a d8). You regain all expended dice on a Short or Long Rest. You know manoeuvres from the Battle Master list.
Commanding Presence.(Cost: 1 Superiority die) When you make an Intimidation, Persuasion or Performance check, you can expend 1 Superiority die and add the result to the roll
Bait and Switch.(Cost: 1 Superiority die) On your turn, within 5ft of a willing creature, you can spend a Superiority die + 5ft of movement to switch places with them. Until the start of your next turn, you OR that creature has additional AC equal to the superiority die roll
Trip Attack.(Cost: 1 Superiority die) On hitting a creature with a weapon or unarmed strike, expend a Superiority die and add it to the damage. If the target is Large or smaller, it must succeed on a Str. saving throw (DC 13) or falls Prone

Species Traits


Resourceful. Gain heroic inspiration on completing a Long Rest

Feats


Alert. 
  1. Your proficiency bonus is added to your Initiative roll
  2. You may swap your initiative with any willing ally after rolling
Savage attacker. Once per turn, you may roll a weapon's damage dice twice and use either rolls.

Notes


 
 
 
 
 
 
 
 
 
 

Appearance


Humans are numerous and resourceful. Spread throughout the Five Nations of Khorvaire

Backstory & Personality


You have spent years guarding settlements or supply lines. Being watchful of the dangers, not just from outside, but from within as well

Equipment


Backpack, Bedroll, Tinderbox, Water skin, Traveler's cloak, Manacles, Hooded lantern, Rope, Playing cards
Woodcarver's tools
Rations (days) = 5
Oil flasks = 2
Torches = 5
Crossbow bolts = 20
Studded Leather Armour
 
 
 
 
 
 
 
 
 
 

Magic Item Attunement

 
 
 

Coins & Treasure


CP
SP
EP
GP
PP