Elnorin Lunarrest
Acolyte
Background
Sorcerer
Class
Wood Elf (Tairnadal)
Species
Clockwork Sorcery
Subclass
3
Level
Xp
Armour
Class
11Shield
Hit Points
Current
Temp
21Max
Hit Dice
Spent
3d6Max
Death
Saves
Successes
Failures
Exhaustion
Proficiency Bonus
2
Strength
+0
10
Saving Throw
Athletics
Dexterity
+1
12
Saving Throw
Acrobatics Sleight of Hand Stealth
Constitution
+2
14
+4Saving Throw
Heroic Inspiration
Intelligence
+0
10
Saving Throw
+2Arcana History Investigation Nature+2Religion
Wisdom
+1
12
Saving Throw
Animal Handling+3Insight Medicine+3Perception Survival
Charisma
+3
16
+5Saving Throw
Deception Intimidation Performance+5Persuasion
Equipment Training & Proficiencies
Armor Training
Light
Medium
Heavy
Shields
Weapons
Simple weapons
Tools
Calligrapher's supplies
Languages
Common, Elvish
Initiative
+1Speed
35 ft.Size & Type
Medium HumanoidPassive Perception
13Weapons & Damage Cantrips
| Name | Atk / DC | Damage & Type | Notes |
|---|---|---|---|
| Shocking Grasp | +5 | 1d8 Lightning | target loses Opportunity attacks |
| Dagger (x4) | +3 | 1d4+1 Piercing | Finesse, Light, Thrown (range 20/60) |
| Spear | +2 | 1d6 Piercing | Versatile (1d8), Thrown (range 20/60) |
Resources
Innate Sorcery charge[Long Rest]
Sorcery Points[Long Rest]
Class Features
Innate Sorcery.(1min, Cost: 1 innate sorcery charge)
You unleash magic for 1min. During this time, you have the following effects:
- +1 to Spell save DC of sorcerer spells
- Advantage on Attack rolls of sorcerer spells
Font of magic.
You have sorcery points that fuel special meta magic abilities. Additionally you can do the following:
- As a Free Action, you can spend 1 spell slot to gain sorcery points equal to the level of the slot
-
As a Bonus Action, you can spend sorcery points to create spell slots using the following conversion
- 1st level slot: 2 sorcery points
- 2nd level slot: 3 sorcery points
Metamagic. You can alter your spells being cast using the following metamagic options. Unless stated otherwise, only one metamagic option can be used on a single spell cast
Metamagic: Distant Spell.(Cost: 1 sorcery point) Doubles the range of a spell. A spell with the range of Touch turns into a range of 30ft
Metamagic: Empowered Spell.(Cost: 1 sorcery point) Can reroll up to 3 damage dice of a spell. Must use the new roll. Can be used even if a different metamagic option is used in the casting of this spell
Restore balance.(Reaction) When a creature you can see within 60ft of yourself is about to roll a d20 with Advantage or Disadvantage, you can take a Reaction to prevent the roll from being affected by that Advantage/Disadvantage and make them roll straight.
Species Traits
Elven Lineage (Wood Elf). Your speed increases to 35ft. You know the Druidcraft cantrip.
Fey Ancestry. You have Advantage on Saving throws you make to avoid or end the Charmed condition.
Keen Senses. You have proficiency in Perception skill.
Trance. You don't need sleep. Magic can't put you to sleep. You can finish a Long Rest in 4hrs if you spend that time in a trance like meditative state.
Feats
Magic Initiate - Cleric. You gain 2 cantrips from the Cleric list. You also gain a level 1 spell from the same list, which you can cast once without a spell slot. After casting this way, you need to spend spell slots to cast it again until you finish a Long Rest.
Charisma
Spellcasting Ability
Spellcasting Modifier+3
Spell Save DC13
Spell Attack Bonus+5
Spell Save DC13
Spell Attack Bonus+5
Number of Prepared Spells: 6
Spell Slots
Level 1
Level 2
Spells
| Prep | Level | Name | Casting Time | Range | Duration | Concentration, Ritual & Material consumed | Notes |
|---|---|---|---|---|---|---|---|
| 0 | Guidance | Action | Touch | 1 minute | C R M | V,S | |
| 0 | Light | Action | Touch | 1 hour | C R M | V | |
| 0 | Prestidigitation | Action | 10 ft | 1 hour | C R M | V,S | |
| 0 | Shocking Grasp | Action | Touch | Instantaneous | C R M | V,S | 1d8 Lightning | |
| 0 | Sorcerous Burst | Action | 120 ft | Instantaneous | C R M | V,S | |
| 0 | Thaumaturgy | Action | 30 ft | 1 minute | C R M | V | |
| AP | 1 | Alarm | 1 minute or Ritual | 30 ft | 8 hours | C R M | V,S |
| AP | 1 | Healing Wordfree x1 | Bonus | 60 ft | Instantaneous | C R M | V | 2d4+3 Healing |
| AP | 1 | Protection from Evil and Good | Action | Touch | 10 minutes | C R M | V,S |
| 1 | Burning Hands | Action | Self | Instantaneous | C R M | V,S | |
| 1 | Detect Magic | Action or Ritual | Self | 10 minutes | C R M | V,S | |
| 1 | Mage Armor | Action | Touch | 8 hours | C R M | V,S | |
| 1 | Shield | Reaction | Self | 1 round | C R M | V,S | |
| 1 | Witch Bolt | Action | 60 ft | 1 minute | C R M | V,S | |
| AP | 2 | Aid | Action | 30 ft | 8 hours | C R M | V,S |
| AP | 2 | Lesser Restoration | Bonus | Touch | Instantaneous | C R M | V,S |
| 2 | Shatter | Action | 60 ft | Instantaneous | C R M | V,S | |
C R M | |||||||
C R M | |||||||
C R M |
Notes
Appearance
Elves live a long time and are driven by respect for tradition and the past. Tairnadal, the wood elves, have dedicated themselves to the arts of war. They have distinct religious traditions of revering their famous ancestors.
Backstory & Personality
Acolyte. You have spent several years in a temple or monastery, in service of a god. Why are you still not in that place? How did you gain your sorcerous powers?
Manifestation of Order. The cosmic forces of the Order have suffused you with magic. The power arises from Mechanus, a plane of existence shaped entirely by clockwork efficiency. When you cast sorcerer spells, you manifest this connection in some way, maybe spectral cogwheels hover behind you or the ticking of gears/ring, of clock can be heard by you and those affected by your spells.
Equipment
Backpack, Bedroll, Book (prayers), Holy symbol, Parchment (10 sheets), Robe, Caltrops, Crowbar, Tinderbox, Rope, Waterskin
Oil flasks = 2
Rations (days) = 5
Torches = 5
Arcane focus - Crystal
Magic Item Attunement
Coins & Treasure
CP
SP
EP
GP
PP